
It turns out Just Cause 2's boat physics work in such a way that you can propel them through the air just by pushing the throttle down.

As you skydive towards the surface, you can pop up the buy menu and spawn a plane or helicopter or boat in which to fly away. This has some interesting consequences.įor example, spawning causes you to appear hundreds of feet in the air. Every server I've played on also comes with a kind of cheat mode enabled, where the game's normal 'buy menu' has had all the prices set to zero, and any vehicle can be purchased and spawned from anywhere. Instead my time in JC2MP has been mostly spent making my own fun. If players do try these modes at all, they learn quickly not to return.

Destruction derbies aren't much fun when it's just you and a few other cars, and certainly not in a world which is effectively one giant destruction derby already. In all the servers I've joined, these events were frequent but poorly populated. These come via different modes, which can be activated and joined through in-game chat commands - /derby to take part in a destruction derby inside an enormous satellite dish, /race to speed around parts of Panau in competition.
Just cause 2 mods français mod#
Now that the mod is out of beta - although still in development - there's a little more game to JC2MP. But sometimes explosions - thousands of explosions - are still enough to make me coo. Just like everyone else, I want games with smarter writing and games that are about more than just explosions. Imagine all of those things smashing into them simultaneously moments after they finally take off.įor much of its beta, JC2MP wasn't a game. Imagine 300 people swarming an airport, every one of them attempting to get their own plane and take off before a stray grenade, rocket, tank, or helicopter smashed into them, forcing them to burn in the sea. Imagine planes crashing upon planes crashing upon planes. Now imagine the same slapstick chaos on a server with 800 other people. It was the kind of game to which you brought your own fun, eventually turning to the modding community to remove its limitations. Just Cause 2's greatest strength was in its slapstick action: tying one thing to another, punting the whole lot off a mountain, and marvelling at Avalanche's unbeatably pretty explosions. These weekends provided some of my favourite moments of 2013. JC2MP spent a lot of last year in beta, playable only during occasional weekends when the development team would throw up a server or two to collect feedback.

To see this content please enable targeting cookies. Every one of them is stunning even four years later.ĭon't like reading? I made you a video of highlights from my play experience. Need more context? Check out John's Wot I Think of the main game. Let me tell you what (but not wot) I think. I've just spent the last few days doing all those things in the Just Cause 2 Multiplayer mod, which is now downloadable via a standalone executable in Steam. I've flown hot air balloons to mysterious, stormy islands, crashed airliners into the ocean just because I could, and tethered more hapless guards to speeding boats than I can remember. I've spent fifty hours floating across the tropical islands of Panau with an infinite supply of parachutes, watching the sun set behind snowy mountains. Just Cause 2's weapons felt weedy and its missions were mostly repetitive and forgettable.
